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Olympics
Stephen B. Andersen 

Description

One of the most challenging and skillful events in the Western Hemisphere. Many have come, many have fallen. This course is one for only the best of the best. Team win remains a force to be reckoned with. But their are new teams and new challenges!

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Category Events
Updated  May 4, 2014
Version    3.0

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Olympics

Stephen B. Andersen

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Events

May 4, 2014

Version 3.0

Description

One of the most challenging and skillful events in the Western Hemisphere. Many have come, many have fallen. This course is one for only the best of the best. Team win remains a force to be reckoned with. But their are new teams and new challenges!

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Curling

This is a favorite of the games. It is heavily dominated by Team Win. Curling is an event that challenges the mind and body. Stern focus and a steady hand are a winning combination. Athletes competes in pairs against another team, however you are 1 on 1 versus the opposing team.

Rules:
The rules require that you alternately take turns sliding, by hand, all 4 of your stones against the ones from your opponent. Try to make it to the highest scoring area on the shuffleboard without falling off the end of the board into the alley. In order to earn points your weights need to be the farthest down the board. Some of the strategy and fun really comes into play when you knock off your opponents' stons, outdistance them or use your weights to protect your other highest scoring weights.
Scoring:
A point can be earned in 3 sections all with differing rewards. 1 point, 2 points, 3 points. Athletes compete in 3 rounds and the total score after 3 rounds (1 round consists of each team throwing 8 stones). A stone that does not cross half is disqualified!e

Billiards

One of the hardest most boring events. Billboards is long and boring.

Rules:
1. General Rules
The following General Rules apply to all the games covered by these rules except when contradicted by specific game rules. In addition, the Regulations of Pool Billiards cover aspects of the game not directly related to the game rules, such as equipment specifications and organization of events.
The games of Pool Billiards are played on a flat table covered with cloth and bounded by rubber cushions. The player uses a stick (pool cue) to strike a cue ball which in turn strikes object balls. The goal is to drive object balls into six pockets located at the cushion boundary. The games vary according to which balls are legal targets and the requirements to win a match.

[Editorial comments on the U.S. English version: The masculine gender has been used for simplicity of wording and is not intended to specify the gender of the players or officials. The word “game” is used to refer to a discipline such as nine ball rather than a rack or a match.]

1.1 Player’s Responsibility
It is the player's responsibility to be aware of all rules, regulations and schedules applying to competition. While tournament officials will make every reasonable effort to have such information readily available to all players as appropriate, the ultimate responsibility rests with the player.

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1.2 Lagging to Determine Order of Play
The lag is the first shot of the match and determines order of play. The player who wins the lag chooses who will shoot first.
The referee will place a ball on each side of the table behind the head string and near the head string. The players will shoot at about the same time to make each ball contact the foot cushion with the goal of returning the ball closer to the head cushion than the opponent.
A lag shot is bad and cannot win if the shooter’s ball:
(a) crosses the long string;
(b) contacts the foot cushion other than once;
(c) is pocketed or driven off the table;
(d) touches the side cushion; or
(e) the ball rests within the corner pocket and past the nose of the head cushion.
In addition, a lag will be bad if any non-object-ball foul occurs other than 6.9 Balls Still Moving.
The players will lag again if:
(a) a player’s ball is struck after the other ball has touched the foot cushion;
(b) the referee cannot determine which ball has stopped closer to the head cushion; or
(c) both lags are bad.

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1.3 Player’s Use of Equipment
The equipment must meet existing WPA equipment specifications. In general, players are not permitted to introduce novel equipment into the game. The following uses, among others, are considered normal. If the player is uncertain about a particular use of equipment, he should discuss it with the tournament management prior to the start of play. The equipment must be used only for the purpose or in the manner that the equipment was intended. (See 6.16 Unsportsmanlike Conduct.)
(a) Cue Stick – The player is permitted to switch between cue sticks during the match, such as break, jump and normal cues. He may use either a built-in extender or an add-on extender to increase the length of the stick.
(b) Chalk – The player may apply chalk to his tip to prevent miscues, and may use his own chalk, provided its color is compatible with the cloth.
(c) Mechanical Bridges – The player may use up to two mechanical bridges to support the cue stick during the shot. The configuration of the bridges is up to the player. He may use his own bridge if it is similar to standard bridges.
(d) Gloves – The player may use gloves to improve the grip and/or bridge hand function.
(e) Powder – A player is allowed to use powder in a reasonable amount as determined by the referee.

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1.4 Spotting Balls
Balls are spotted (returned to play on the table) by placing them on the long string (long axis of the table) as close as possible to the foot spot and between the foot spot and the foot rail, without moving any interfering ball. If the spotted ball cannot be placed on the foot spot, it should be placed in contact (if possible) with the corresponding interfering ball. However, when the cue ball is next to the spotted ball, the spotted ball should not be placed in contact with the cue ball; a small separation must be maintained. If all of the long string below the foot spot is blocked by other balls, the ball is spotted above the foot spot, and as close as possible to the foot spot.

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1.5 Cue Ball in Hand
When the cue ball is in hand, the shooter may place the cue ball anywhere on the playing surface (see 8.1 Parts of the Table) and may continue to move the cue ball until he executes a shot. (See definition 8.2 Shot.) Players may use any part of the cue stick to move the cue ball, including the tip, but not with a forward stroke motion. In some games and for most break shots, placement of the cue ball may be restricted to the area behind the head string depending on the rules of the game, and then 6.10 Bad Cue Ball Placement and 6.11 Bad Play from Behind the Head String may apply.
When the shooter has the cue ball in hand behind the head string and all the legal object balls are behind the head string, he may request the legal object ball nearest the head string to be spotted. If two or more balls are equal distance from the head string, the shooter may designate which of the equidistant balls is to be spotted. An object ball that rests exactly on the head string is playable.

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1.6 Standard Call Shot
In games in which the shooter is required to call shots, the intended ball and pocket must be indicated for each shot if they are not obvious. Details of the shot, such as cushions struck or other balls contacted or pocketed are irrelevant. Only one ball may be called on each shot.
For a called shot to count, the referee must be satisfied that the intended shot was made, so if there is any chance of confusion, e.g. with bank, combination and similar shots, the shooter should indicate the ball and pocket. If the referee or opponent is unsure of the shot to be played, he may ask for a call.
In call shot games, the shooter may choose to call “safety” instead of a ball and pocket, and then play passes to the opponent at the end of the shot. Whether balls are being spotted after safeties depends on the rules of the particular game.

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1.7 Balls Settling
A ball may settle slightly after it appears to have stopped, possibly due to slight imperfections in the ball or the table. Unless this causes a ball to fall into a pocket, it is considered a normal hazard of play, and the ball will not be moved back. If a ball falls into a pocket as the result of such settling, it is restored as closely as possible to its original position. If a settling ball falls into a pocket during or just prior to a shot, and this has an effect on the shot, the referee will restore the position and the shot will be replayed. The shooter is not penalized for shooting while a ball is settling. See also 8.3 Ball Pocketed.

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1.8 Restoring a Position
When necessary for balls to be restored or cleaned, the referee will restore disturbed balls to their original positions to the best of his ability. The players must accept the referee’s judgment as to placement.

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1.9 Outside Interference
When outside interference occurs during a shot that has an effect on the outcome of that shot, the referee will restore the balls to the positions they had before the shot, and the shot will be replayed. If the interference had no effect on the shot, the referee will restore the disturbed balls and play will continue. If the balls cannot be restored to their original positions, the situation is handled like a stalemate.

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1.10 Prompting Calls and Protesting Rulings
If a player feels that the referee has made an error in judgment, he may ask the referee to reconsider his call or lack of call, but the referee’s decision on judgment calls is final. However, if the player feels that the referee is not applying the rules correctly, he may ask for ruling by the designated appeals authority. The referee will suspend play while this appeal is in process. (See also part (d) of 6.16 Unsportsmanlike Conduct.) Fouls must be called promptly. (See 6. Fouls.)

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1.11 Concession
If a player concedes, he loses the match. For example, if a player unscrews his jointed playing cue stick while the opponent is at the table and during the opponent’s decisive rack of a match, it will be considered a concession of the match.

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1.12 Stalemate
If the referee observes that no progress is being made towards a conclusion, he will announce his decision, and each player will have three more turns at the table. Then, if the referee determines that there is still no progress, he will declare a stalemate. If both players agree, they may accept the stalemate without taking their three additional turns. The procedure for a stalemate is specified under the rules for each game.

Big Buck Hunter

Big buck hunter is an virtual tour through the worlds most dangerous hunting terrains. The person with a keen eye and a happy tigger finger fair the best in this first person shooter.

Rules:

Total points after two rounds is calculated.

Ping Pong

Ping Pong, a new event to the games. One where your inner chinaman must prevail!

Rules:
Generally speaking, the main 3 rules that most people playing doubles observe are

the required serve location (to the opposite diagonal section of the table) and
switching sides between service games/servers.
Then of course, you also alternate which player has to hit the ball each time (the sequence of who hits the ball - nobody should hit the ball more than once every 4 hits).

Basketball

One of the more challenging but yet rewarding if your team can pull together and come away with a W!

Rules:
Around the World is a type of basketball game that participants shoot free throws and three pointers. This game is good when you do not want to do much running, or when you just want to shoot some baskets.. The object of the game is to begin at the free throw line, and advance to all five of the three point spot and back, which is how you go "around the world".

Teams shoot in pairs and are not allowed to advance through the key until each partner had completed their shot. Only one team mate has to complete a 3 point shot.
There will not be a half court shot. Ever! Period.

Olympics



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